The star of the show on this device is the 120Hz "Ultramotion" 1440x2160 IGZO LCD display ; the first of its kind on a mobile device. The display therefore renders double the amount of frames every second compared to a standard, 60Hz display; which makes a world of difference in real world use, as we saw on the iPad Pro announced earlier this year. The device uses Qualcomm's QSync (a similar technology to NVIDIA's GSync or AMD's FreeSync) to ensure minimum possible screen tearing, less frame dropping and a consistent experience.
Razer has also worked with Google to optimise the near-stock Android skin on the phone to ensure a smooth experience that is able to run at 120Hz constantly. As that may potentially be a drain on the battery, Razer have set the phone to run at 90Hz by default, although you can easily change the settings to have the device run at 120Hz constantly. This display should not only improve mobile gaming substantially, but give mobile VR a leg-up in the process.
And they've taken battery precautions for users as well – Razer has packed a massive 4000mAh battery into this device, leading to its additional thickness. This ensures that this device will be able to run between 90-120Hz while still getting a day or more's usage out of it. Additionally, it does enable some serious gaming to be done on this device (notably, many users do not game on the go due to battery concerns); and if you don't game, you'll probably get a couple of days out of this thing's battery. On top of that, it's the first device to ship with Qualcomm's Quick Charge 4+, enabling quick power ups when you need them most.
The device has a squared-off, understated, aluminium and glass design (no RGB accents, MLG fanboys), showcasing their Nexbit DNA proudly. The metal back has a very professional look to it, similar to the Razer Blade Sltealth in many ways. Notably, the device lacks a headphone jack; a feature that will divide opinion overthe coming weeks. However, Razer has aimed to compensate for this with dual, front-facing Dolby ATMOS speakers. The jury isn't yet out on these, but they seem to be promising.
As far as raw specs are concerned, the device is standard 2017 affair, but on steroids. It packs a Snapdragon 835, 8GB of RAM (yes, 8GB), 64GB of storage plus microSD expansion. It also packs 12MP dual cameras at the rear, with a standard lens accompanied by a zoom lens. The device's software (which is currently Android Nougat although an Android Oreo upgrade is promised in early 2018) is notably geared towards enthusiats; the default launcher everyone's beloved Nova Launcher. This will allow for a great deal of customisation right out of the box, meaning this might just be the enthusiast's flagship smartphone. However, Razer has made clear through the direction they have taken, this smartphone is for everyone.
The Razer Phone will be available in two editions – a standard model, with an more sober and understated black Razer logo on the back, or a special edition with a neon-green logo, if you prefer the attention-grabber. The phone will be available for $699 when it becomes avaiable in North American and Europe on November 17th. If you prefer to grab one in person, you'll be able to pick it up at Three stores in the UK/EU, Microsoft Stores in the US, and Razer's store in San Francisco. The price is typical flagship territory; although with the rise of the ultra flagship, we're happy to see it stay south of $1000. If you want to learn more, our friend MrMobile took a look at it too, which you can watch below:
What do you guys think? Do you think you'll grab a Razer Phone over the coming weeks? Does it pose a compelling alternative to other mainstream flagships? Let us know in the comments, or post over in the forums with your thoughts.