In the VR scene, we currently have two main players: the Oculus Rift and the HTC Vive. HTC currently seems content with their existing hardware, which is PC only, but Oculus is also focusing on mobile; which is clear with the announcement of the Oculus Go.
The headset looks pretty similar to the Oculus Rift and Samsung's Gear VR headset, as it should. Oculus says it is capable of running all Gear VR apps and games, so chances are that it's probably running a modified version of Android. The difference with the Oculus Go, however, is that it doesn't require a phone at all, nor a PC. This means you can take it on the Go without any strings or devices attached; it's the first truly standalone VR headset.
There's good news for Gear VR owners too: since the device is compatible with all Gear apps, Gear users should also be able to run the apps that are made with the Go in mind. Oculus says that both devices can be targeted for development within Unity, Unreal, and the Oculus SDK. All in all, it sounds like there won't be any platform fragmentation; something that is pretty uncommon for Android-powered devices. The Go's controller also uses the same inputs as the Gear VR controller, so it should be compatible with existing titles out of the box.
Little is known of the hardware inside however, Oculus claims it uses a "high-resolution fast-switch LCD screen". It packs built-in speakers, as well as a standard headphone jack. We'll learn more in the coming months, but the hardware probably isn't anything out of the ordinary. Either way, the prospect of such an intriguing standalone VR product is definitely enough to turn our heads, and we're excited to see what comes next.
The Oculus Go will start at $199 and launch in 2018. You can watch the official teaser here:
What do you think of the Oculus Go? Let us know in the comments below.